Dinis Pereira
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I'm a 3D Generalist from Portugal with a passion for creating high-quality 3D visuals, animations, and digital content. With expertise in Blender, Substance Painter, DaVinci Resolve, and Photoshop, I cover the entire production pipeline, from modeling to final compositing.
3D Modeling & Sculpting – Creating detailed hard-surface and organic models in Blender
Texturing & Materials – Developing realistic and stylized textures with Substance Painter
Lighting & Rendering – Setting up effective lighting and rendering with Blender's Cycles and Eevee
Animation & Rigging – Bringing characters and objects to life with smooth animations
Video Editing & Color Grading – Editing, color correction, and grading in DaVinci Resolve
Post-Production & Compositing – Enhancing renders and adding effects in Photoshop and DaVinci Resolve
Coding - Developing Add-ons for Blender
This 3D motion graphic features a detailed ice cream animation created in Blender. The scene was box-modeled and textured entirely within Blender, with final compositing and color grading completed in DaVinci Resolve to enhance the visual quality and bring the animation together seamlessly.
Inspired by the iconic streetcars of Porto and Lisbon. Carefully modeled with historical references, this asset blends realistic weathering and clean topology, making it ideal for real-time engines and high-end renders alike. Modeled and rigged in Blender, textured in Substance Painter.
A 3D animated piece created using Blender, with color grading and editing done in DaVinci Resolve. This film i made showcases the capabilities of these tools in crafting animated narratives.
Based on the Netflix movie "Spaceman" directed by Johan Renck
Made in Blender
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Based on "Chitty Chitty Bang Bang" and "Herbie: the love bug"
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